Next i had an idea for a way to get character, props and environment design all in one, I would make a room full of people interacting with objects. It was a great way to explore perspective and more importantly try out a new strategy i had in mind to help with the perspective. While painting the ship deck painting i thought it would save a lot of time if i simply made a model of my ship and had the perspective worked out for me allready, so instead of spending hours drawing lines across my canvas i made up my room in the Silo program where i spent two days extruding polygons to the shape i wanted for my room. I even made some simple human figure shapes to go in the picture.


I then uploaded it into Maya where i was able to add lighting effects to get the lighting right for my painting. With a chandalier in the middle of the room i decided to use that as the light source and painted the shadows in around it.
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